When it comes to Lost Zone decks, you can never make your deck too consistent. With that in mind, here’s the list I’ve built: Galarian Zigzagoon can also be used to help set up these kinds of KOs, and it has synergy with Scoop Up Net too. For example, if your opponent plays the 130-HP Radiant Greninja, you can put one damage counter on it so that you can take the Knock Out on the next turn with the 120 Bench damage done by Magical Fire. Then, put the five remaining damage counters on other Pokémon to set them up for a KO. Since placing damage counters directly is not the same thing as doing damage, you can use Lost Mine to put seven damage counters on Manaphy for a Knock Out. There’s a second option: use Sableye, whose Lost Mine attack puts damage counters on your opponent’s Pokémon. If you play Delphox V, be prepared to deal with Manaphy! One option is to Knock it Out with Cramorant by playing Boss’s Orders. In other words, you’d only be attacking at half power. It prevents attack damage done to the Bench, so if your opponent plays it, you’ll miss out on the additional 120 damage. There is one more threat to the Magical Fire strategy: the popular Manaphy. With the Magma Basin Stadium card, it only takes two turns to get your first Delphox V ready to attack, as long as you manage to discard 1 Fire Energy (usually with Quick Ball). Meanwhile, you can attach your Energy to a Benched Delphox V in preparation for Magical Fire. That means you get to do significant damage for free, sometimes even on the first turn. That’s where Cramorant comes in-you only need 4 cards in the Lost Zone to use its Spit Innocently attack for zero Energy. This means that every turn or so, you’ll need to make choices about which resources to keep in hand and which to get rid of to power up Mirage Gate.Įven using Scoop Up Net and other switch effects that allow you to move several Comfey in and out of the Active Spot in order to use Flower Selecting multiple times each turn, it takes a few turns to get to 7 cards in the Lost Zone. Both cards let you add to your hand at the cost of putting cards in the Lost Zone, which is actually a benefit in this deck. In order to put cards in the Lost Zone in the first place, you’ll need two cards: Colress’s Experiment and Comfey (with the Flower Selecting Ability). Fortunately, both of these issues are solved by the Mirage Gate Item card: if you can put at least 7 cards in the Lost Zone, you can accelerate more Energy to Delphox V directly from the deck. However, it has two main downsides-a fairly hefty Energy cost and a requirement that you put Energy in the Lost Zone when attacking, which makes it harder to use Magical Fire several times in a row. You can also use it to Knock Out useful support Pokémon like Bibarel or Drizzile on your opponent’s Bench to disrupt their strategy. Delphox V’s powerful Magical Fire attack can Knock Out two Pokémon at once. Building a deck around Delphox V is a case study on how to exploit the Lost Zone mechanic featured in the Sword & Shield-Lost Origin expansion.
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